Technopop – pop-up science, technology, design and innovation festival

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Technopop launches in Spring 2014 at The International Quarter (TIQ) in Stratford City, London. Technopop aims to: Excite and enthuse young minds Educate, inspire and inform young people about the dynamic career opportunities in these sectors Be an interface between industry and academia Provide a launch pad for new technologies; innovators and entrepreneurs Highlight the [...]

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World Water Monitoring Challenge

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World Water Monitoring Challenge™ (WWMC) is an international education and outreach program that builds public awareness and involvement in protecting water resources around the world by engaging citizens to conduct basic monitoring of their local waterbodies. WWMC grew out of the World Water Monitoring Day program in 2012. While an official “day” continues to be [...]

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Digital Classrooms

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Dr Joshua Drew is a Lecturer and M.A. Program Advisor in the Department of Ecology, Evolution & Environmental Biology at Columbia University. In 2011 Joshua found a way to combine his two loves; educating young people about marine conservation and the innovative use of social media! Using platforms such as Ning, YouTube and Twitter, Joshua [...]

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Touch Board

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The Touch Board is designed as an easy-to-use platform for a huge range of projects. Radical Interfaces – The Touch Board uses capacitive sensing to turn any conductive material into an interface. Imagine light switches painted on the wall with Electric Paint, interactive books or hidden sensors that can detect a whole person. The Touch [...]

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Primo: programming literacy for children

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Primo is a play-set that uses shapes, colours and spacial awareness to teach programming logic through a tactile, warm and magical learning experience. Primo makes an incredibly important, but otherwise uninteresting topic to children, enjoyable and fun. Primo is a play set composed by 3 main items that combined create the Primo play experience: 1. [...]

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Kano: A computer anyone can make

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It’s a computer you make yourself. It’s simple, fun, and for everyone. And we need your help to make it happen. Kano emerged from a year of making computers with hundreds of kids, teachers, engineers, and artists. It’s based on simple steps, physical computing, and play. What can I do with it? Build… A computer, [...]

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